This is a complete and realistic overhaul of a mod called Advanced Trajectory. It tries to involve as much player skill as possible while having PZ’s RPG mechanics such as moodles play a big role during gunplay. This is suited for players who want a more hardcore experience.If you like the mod, don’t forget to give it a like! Enjoy!If hosting a server, disable Anticheat 12 to prevent players from being kicked from no clipping from True Crawl/Crouch mod.
Update 1/28/24: Check change notes to see info about previous updates.Let me know if any new issues occur.
- fixed throwable bug
- added compatibility to BeeArr’s BB Guns and the Whitworth Rifle
- added option to use crosshair from AT
Many changes and fixes to Advanced Trajectory. Watch the video for an overview of the core changes. New features have been added since so make sure to also read past change notes.Gunplay (keyword is bloom)At levels 3 to 10, the gunplay works similarly to Resident Evil 2 Remake meaning the player has to wait a bit for the character to "focus" and aim for their target before hitting an accurate shot. For example, a player is aiming and standing still leading the bloom value to go from 100 to 30. Once the bloom reaches 30, it waits for a second or two before reducing to 0. A value below 5 (crosshair changes color) is what you want as it allows you to deal the most damage when aiming for the head, otherwise, it will be treated as body damage. So don’t waste your ammo spraying bullets because you’ll either miss or do little damage. Let’s call this whole thing the "focus mechanic" for the sake of naming.Higher level = higher accuracy and crit chance, less chance of missing
- levels 0 to 2: very bad at shooting with anything but shotguns; player is limited to only dealing body and foot damage, but is not limited to dealing crit damage
- level 3: focus mechanic is unlocked which allows the player to get an accurate shot on a target from afar (can hit headshots)
- level 6+: bloom reduction rate is capped and no longer scales, however the crosshair will continue to get smaller the higher level you are
- level 10: player can run n gun and is a headshot machine (if stationary)
Hit/Miss (Can be disabled)When the crosshair is slightly transparent at a certain bloom (which is dependent on aiming level), RNG will begin to play a role in determining whether or not the individual projectile will hit their target. Shotguns give a significant buff in increasing the bloom in which the RNG will be in effect.Distance Penalty (Can be disabled)Crosshair will get bigger after a certain distance. The penalty is less severe the higher the aiming level and the longer the weapon range.Moodles
- Has a Cold: sneezing adds a big burst of bloom whereas coughing adds a little
- Drunk: more bloom is added when moving and turning
- Endurance: aim sways a lot
- Hyperthermia/Hypothermia: slows bloom rate reduction
- Fatigue: slows bloom rate reduction drastically
- Stress: limits the value of how small bloom can reduce to and makes crosshair shaky
- Pain: slows bloom rate reduction, adds shaky visual effect to crosshair, and limits how small bloom can reduce to
- Panic: increases effect of distance penalty and makes crosshair shaky
- Heavy: Similar to drunkness, penalty when moving and turning is amplified. In addition, stamina consumption when switching stances is increased and more bloom will be added when switching between crouch and stand stance.
Weapon AttachmentsIf you deck out your weapon, you will have a much easier time shooting. It can even nullify negative effects at a certain level.
- AimingTime(+) => Increases bloom reduction
- HitChance(+) => Shortens focus timer
- Recoil(-) => Reduces recoil
- Range(+) => Increases range
True Crouch and True Crawl SupportNot required, but a necessity for a full and funner experience.
- Switching stances will consume stamina based on fitness level and heavy moodle level. Switching stances between crouch and stand adds bloom while aiming.Crouch
- When performed, bloom is reduced for levels that have not unlocked the focus mechanic
- Bloom reduction rate is increased for all levels, helps a lot when exhausted
- Can burst a few bullets while ignoring the focus timer depending on the level and recoil
- Is OP when your gun is decked with attachments
- Crawl/Prone
- you get effects from crouch but better and faster time to focus (less time waiting at minaimnum)
- recoil reduced by half
Nearly everything can be customized in the sandbox options with descriptions.Suggested ModsAlternative Crosshair for ammo counter near crosshair
To set it up, you’ll need the "Mod Options" mod to make changes to the Alt. Crosshair. Go to your settings and locate Mod Options -> Alt. Crosshair, then set Ranged Weapon Crosshair to "IsoCursorFade" or "IsoCursorOpaque". After that, turn down the transparency of the vanilla isometric cursor in the main settings tab.
Brita’s Bow Dupe Fix for ATRO (Brita users only)
To get the bows to work properly, download the fix and have it loaded after Brita’s Weapon Pack. Then go to sandbox options -> ATRO[DEBUG] and check debugEnableBow. That’s all you need to do.
FAQ
Does this work with multiplayer?
Yes.
Do I need the original Advanced Trajectory mod?
No, this mod is all you need.
Does this work with existing saves and can I remove them mid save?
Yes and yes.
Does this work with splitscreen or controller?
No.
Does this work with other weapon mods?
Yes. I have tested Brita’s Weapon Pack, VFE, and Firearms B41. If this mod works with these packs, then it should work with most weapon packs.
Bows in Brita’s are not working, how to fix this?
Scroll up to "Brita’s Bow Dupe Fix for ATRO" and there will be instructions on how to enable bows.
Do Brita’s attachments work?
Yes.
Does this work with Superb Survivors or any NPC mod?
Yes, enable "Ignore PVP Safety" in sandbox options so you can damage NPCs with guns.
Does this work with Bow and Arrows and Remastered Kitsune’s Crossbows?
Yes.
Do I really need True Crouch and True Crawl?
No, but it is HIGHLY RECOMMENDED for a better experience. You will suffer without these mods.
I’m missing my shots on zombies with 0 bloom. Why?
The mod’s crosshair is not always accurate. There are instances where you must use the vanilla’s isometric crosshair/cursor. Make sure the base of the cursor is on their center of gravity.
It takes too long for the bloom to get to 0, how do I make it faster?
You can go to the sandbox options and increase the value of "Focus Counter Speed".
How do I get rid of the crosshair’s low framerate?
Uncheck "UI Offscreen Rendering" in your settings for smooth crosshair movement.
Credits:
菜喵球BIBI and 布偶旧猫 for creating Advanced Trajectory
Lisola for arrow and bolts code
Bambino for insight and help on the PVP update
dr fish / drfishetti for adding new bullet woundsWorkshop ID: 3036878362
Mod ID: Advanced_Trajectorys_Realistic_OverhaulWorkshop ID: 3036878362
Mod ID: Advanced_Trajectorys_Realistic_Overhaul